CAF-file does not exist

Zhangshuai
Zhangshuai
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I have followed the "Cryengine Cookbook" to create a custom skined character into the cryengine.I saved it as a CDF file and entered the information into the Animations.cba.I copied the "basicPlayer.chrparams" and renamed it as my custom character's skeleton.chrparams.
Then I animated the character in 3DS MAX and exported the CAF file into the Animations/human_male/sportman folder. I added the animation to the "skeleton.chrparams" which I copied earlier.
Then I opened the Character Editor.In the Animation rollout I could see the new animation that I have created but it wouldn't work and showed"CAR-file does not exist".I have posted a picture as an attachment. Anyone knows the problem? Thanks very much.
I still use the "CryENGINE_PC_v3_4_0_3696_freeSDK" instead of the latest version,and indeed I found that there are some differences between them when creating custom animation.It makes me confused.I‘ll really appreciate if someone could tell me how to solve it in v3_4_0 .
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  • Accepted Answer

    Zhangshuai
    Zhangshuai
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    Wednesday, March 23 2016, 01:11 PM - #Permalink
    ::D OMG!!! After 3 days I finally find the problem.I have made a low-level mistake. When uncompressing the Animations.pak I didn't notice that there is an additional folder like this "Objects/Animations/Animations" .It should be "Objects/Animations". So I really dumbfounding.:D
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  • Accepted Answer

    Alex
    Alex
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    Friday, March 25 2016, 06:48 PM - #Permalink
    I'm glad you found it,
    Do you like the workflow for importing characters with CryEngine 5?
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  • Accepted Answer

    Zhangshuai
    Zhangshuai
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    Saturday, March 26 2016, 04:47 PM - #Permalink
    Alex wrote:

    I'm glad you found it, I almost put up a bounty on twitter.

    Do you like the workflow for importing characters with CryEngine 5?
    Thank you! :) I haven't taken a look at the new workflow for CryEngine 5 as I'm still using the older version.Is it very different?
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