Blue screen of death!

bryan
bryan
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So today I tried to open 3dsmax and it constantly keeps crashing my computer before it tries to load. I get a blue screen saying windows has shutdown to prevent harm blah blah memory dump blah. I hope this is just a temporary issue but I'm starting to think my ram has become defective. If this problem persist and is a hardware issue I don't think I can afford to replace the parts. I have 4 sticks of ram, 2 new, and a new video card. If anyone can help on this issue, I would be thankful.

Edit: This seems like a problem with 3ds max only. Zbrush, blender, udk can all launch fine. Gonna reinstall see if it fixes it...
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  • Accepted Answer

    Dmitry
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    Saturday, August 11 2012, 09:20 AM - #Permalink
    You can try to eject RAM planks, and using eraser (hard for erasing ball pen lines) and clean contacts on planks of RAM, important not to press strongly eraser. Some times this can help. If its's don't help, then I think, you have to change the memory. Also you can run some test like MemTest etc. and, you need to monitor the temperature of the equipment, it is possible to overheat.
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    bryan
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    Monday, August 13 2012, 09:42 PM - #Permalink
    It something to do with a corrupted system file or what Microsoft is saying. Doesn't really matter. Guess Ill try and learn blender.
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    Tuesday, August 14 2012, 05:32 PM - #Permalink
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    bryan
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    Tuesday, August 14 2012, 06:18 PM - #Permalink
    Thanks, I'm currently a member at cgCookie. I worked with blender some before but never really got my hands dirty. I posted some foliage made in blender on my W.I.P. for the udk. You can check them out if you want. Blender is a great free tool and I hope to get pretty good at it.
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    Tuesday, August 14 2012, 08:19 PM - #Permalink
    yeah saw your plants they look good...try to remember with plants to add subsurf scattering, this helps to add realism to plants look.
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    bryan
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    Tuesday, August 14 2012, 08:27 PM - #Permalink
    Dunno what subsurf scatter is or even if it can be exported to a game engine.
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    Tuesday, August 14 2012, 09:52 PM - #Permalink
    actually it is pretty common and its under textures in Blender...its an internal texture that lights it from underneath the skin
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    bryan
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    Wednesday, August 15 2012, 03:47 PM - #Permalink
    Don't see how that would help in other engines.
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    Wednesday, August 15 2012, 04:01 PM - #Permalink
    its actually used in just about every game that has a human character, its in fact used in League of Legends http://lol.zones.gamebase.com.tw/skin_view/zyra it is used here on this character and her animations
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    Wednesday, August 15 2012, 04:05 PM - #Permalink
    http://www.youtube.com/watch?v=qb0fwwjnrma

    and this is what subsurf scattering does
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    bryan
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    Wednesday, August 15 2012, 05:07 PM - #Permalink
    1. Played around with it and didn't make a difference on my plants.
    2. Still don't see how it can be exported into udk.
    3. Don't see how it's used outside of blender.

    Not saying it's worthless or anything. Just doesn't seem viable to my workflow. I followed a low poly grass tutorials along with how epic sets up their foliage with in the engine.
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    Vlad
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    Thursday, August 16 2012, 04:22 PM - #Permalink
    you can always try to install a different version of max, 2011,2012, and 2013 dont differ that much from each other.
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